Thursday, December 31, 2009

Kveldulf Model

An old creature model from Guild Wars. All that fur felt like it took forever to paint. Here is a link with a better pose. He has two tails.
Kveldulf was also tricky because of all that soft edged alpha. I did a bunch of work to get the fur to sort properly and not have lighting seams. There are many technical issues with producing game models and interesting tricks to work around them. It might surprise some people to find out how much of a game artist's job is not actually making art, but instead handling technical problems and bugs that crop up.

Help the Hodges

On January 21st a massive art auction to help the Hodge family is underway. The family is in a pretty bad situation. Check out the site here for more information:

They are also collecting direct donations.

Sunday, December 27, 2009

Wednesday, December 23, 2009

Monday, December 21, 2009


I'm compiling all the art I have from this last year into a printed sketchbook. I'll be selling them at the Emerald City Comicon and likely online as well once everything is together.

While rummaging through files I found the Guild Wars Tengu concept. The art itself is a bit crusty, but I like him. I do wish he had wings. I'd wanted them to be more goblin like. In the end it is the animation that really made these guys special. I loved what Bobby did with them.

Saturday, December 19, 2009

Painting Note

It occurred to me this morning that I haven't given thought to what kind of painting I really want to strive for. Because I work in games I naturally veer towards trying to render things out, using somewhat realistic lighting and textures, the same way I'd go about making a model. I'm applying what I know about that to what I'm doing in real paint.

Not that I'm unhappy with what I am doing. I just hadn't thought about it in those terms. This idea can keep me open to trying new things. That is kind of awesome to know.

Friday, December 18, 2009

quick sphinx

Good bye Moonshadow. You were a wonderful beast.

Thursday, December 17, 2009

Tuesday, December 15, 2009

Saturday, December 12, 2009

Yakkington Progress Art

For anyone interested here is the Guild Wars Nicholas and Professor Yakkington wallpaper from start to finish.

This is one of two sketches I drew in ArtRage to begin with.
This second sketch is the concept I decided to go with.

Bed Time

Here you go Ada.

Giraffe happy times

Wednesday, December 9, 2009

Sunday, December 6, 2009

Dragon Hunters Painting Final

I've gotten about as far as I think I can on this image. There are issues with composition and lighting and color etc. I like this picture, the characters are ones I like and I like the feeling. I also like where I was able to take it to. It is time to move on and paint something else though. Move on, keep learning, try to keep positive.

The production of this painting from initial sketch to finish is here.

Saturday, December 5, 2009

Painting Highlights Note

I've been running into a bit of trouble getting acrylic highlights to pop. I'm not sure if this is chemically sound, as in it might do goofy discoloration over time, but it's something I tried that worked pretty well. To get really bright highlights in my acrylics I added neon colored gauche into the colors I mix for highlights. For instance, neon pink gauche into a bright red acrylic.

It could be the kind of acrylics I'm painting with are making me fight for colors. It might also be how dark I tend to go makes me fight harder as well. At any rate, I've found a work around for it for now. Might be useful to someone.

Real paint does not work like Photoshop. Both are lots of fun though.

Also, it is slowly sinking in that you can mix mediums. Seems obvious, but I forget the obvious things when I'm doing. Looking back later it's suddenly all so clear.

Tuesday, December 1, 2009

Guild Wars Papercraft Available

ArenaNet is releasing a set of Guild Wars papercraft. I made these patterns for fun a little while ago. I'm excited to see if anyone posts ones they have put together.

New patterns will be released over the next few weeks. Check them out here:

Dragon Hunters skin and wash WIP

I'm focusing on the foreground and forgetting about everything else for a while. Worked on the human skin tones a bit, tightened a few details as well. I'm not able to get the paint to go lighter the way I'd like, so ended up doing a dark brown wash over parts of the dragon knight to push the depth. I've been doing very short bursts on this image, maybe 30 min to an hour each time. Most of that is humming and hawing over what to do next. Still a long way to go.

One thing I didn't do for myself was to put together photo reference. If I had some nice photos of lighting and materials I might not be struggling as much.