An old creature model from Guild Wars. All that fur felt like it took forever to paint. Here is a link with a better pose. He has two tails. http://wiki.guildwars.com/wiki/File:Kveldulf.jpg
Kveldulf was also tricky because of all that soft edged alpha. I did a bunch of work to get the fur to sort properly and not have lighting seams. There are many technical issues with producing game models and interesting tricks to work around them. It might surprise some people to find out how much of a game artist's job is not actually making art, but instead handling technical problems and bugs that crop up.
Kveldulf was also tricky because of all that soft edged alpha. I did a bunch of work to get the fur to sort properly and not have lighting seams. There are many technical issues with producing game models and interesting tricks to work around them. It might surprise some people to find out how much of a game artist's job is not actually making art, but instead handling technical problems and bugs that crop up.