I was playing around with surface texturing tonight. I strayed from my concept and may redo things later, but I had good fun making arbitrary detail. Lots and lots of clay tubes and slash.
Yeah, I had two skin textures that I placed on the model as alphas. Instead of using them straight, like stamps, I had them on at about 50% strength and was painting details with them on. So the brushes I was using picked up detail as I sculpted. This gave me specific details, with an added grain from the alpha. I'm not against stamping details on, but when it comes to skin and scales I'm very picky about what I want to happen and tend to use masks as guides more. There to enhance what I'm sculpting instead of being the final detail. I've always got reference up on screen as well to help. I have two monitors and my second monitor is essentially a reference book/billboard.
great idea, on the reference computer. when i start my dragon i will build it in pieces, i think. my problem will be to interlock the sections with no visible separation. i may change my idea to the base model in sections and the final skin and scales as one unit.
Depending on what you are making your dragon out of Jessa there are probably some good options for 'seaming' the pieces together. Let me know and I might have some ideas.
I like Zbrush a lot. Takes a little getting used to, but you can pick it up pretty fast through their website classroom. I definitely prefer it over mudbox.
6 comments:
niiice... any alphas on this too? well done
Yeah, I had two skin textures that I placed on the model as alphas. Instead of using them straight, like stamps, I had them on at about 50% strength and was painting details with them on. So the brushes I was using picked up detail as I sculpted. This gave me specific details, with an added grain from the alpha. I'm not against stamping details on, but when it comes to skin and scales I'm very picky about what I want to happen and tend to use masks as guides more. There to enhance what I'm sculpting instead of being the final detail. I've always got reference up on screen as well to help. I have two monitors and my second monitor is essentially a reference book/billboard.
great idea, on the reference computer. when i start my dragon i will build it in pieces, i think. my problem will be to interlock the sections with no visible separation. i may change my idea to the base model in sections and the final skin and scales as one unit.
Depending on what you are making your dragon out of Jessa there are probably some good options for 'seaming' the pieces together. Let me know and I might have some ideas.
wow, its coming out awweessommeee!! how ya liking zbrush at this point?
I like Zbrush a lot. Takes a little getting used to, but you can pick it up pretty fast through their website classroom. I definitely prefer it over mudbox.
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