Thursday, December 31, 2009

Kveldulf Model


An old creature model from Guild Wars. All that fur felt like it took forever to paint. Here is a link with a better pose. He has two tails. http://wiki.guildwars.com/wiki/File:Kveldulf.jpg
Kveldulf was also tricky because of all that soft edged alpha. I did a bunch of work to get the fur to sort properly and not have lighting seams. There are many technical issues with producing game models and interesting tricks to work around them. It might surprise some people to find out how much of a game artist's job is not actually making art, but instead handling technical problems and bugs that crop up.

Help the Hodges

On January 21st a massive art auction to help the Hodge family is underway. The family is in a pretty bad situation. Check out the site here for more information: http://www.helpthehodges.com/

They are also collecting direct donations.

Sunday, December 27, 2009

Wednesday, December 23, 2009

Monday, December 21, 2009

Tengu

I'm compiling all the art I have from this last year into a printed sketchbook. I'll be selling them at the Emerald City Comicon and likely online as well once everything is together.

While rummaging through files I found the Guild Wars Tengu concept. The art itself is a bit crusty, but I like him. I do wish he had wings. I'd wanted them to be more goblin like. In the end it is the animation that really made these guys special. I loved what Bobby did with them.

Saturday, December 19, 2009

Painting Note

It occurred to me this morning that I haven't given thought to what kind of painting I really want to strive for. Because I work in games I naturally veer towards trying to render things out, using somewhat realistic lighting and textures, the same way I'd go about making a model. I'm applying what I know about that to what I'm doing in real paint.

Not that I'm unhappy with what I am doing. I just hadn't thought about it in those terms. This idea can keep me open to trying new things. That is kind of awesome to know.